Abolish
1WW
Instant
You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.

Accumulated Knowledge
1U
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Aerial Caravan
4UU
Creature - Human Soldier
4/3
Flying
1UU: Remove the top card of your library from the game. Until end of turn, you may play that card. (Reveal the card as you remove it from the game.)

AEther Barrier
2U
Enchantment
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1.

Afterlife
2W
Instant
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.

Agent of Shauku
1B
Creature - Human Mercenary
1/1
1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Air Bladder
U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.

Alabaster Wall
2W
Creature - Wall
0/4
Defender (This creature can't attack.)
T Prevent the next 1 damage that would be dealt to target creature or player this turn.

Alexi, Zephyr Mage
3UU
Legendary Creature - Human Spellshaper
3/3
XU, T, Discard two cards: Return X target creatures to their owners' hands.

Alexi's Cloak
1U
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Alley Grifters
1BB
Creature - Human Mercenary
2/2
Whenever Alley Grifters becomes blocked, defending player discards a card.

Ancestral Mask
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment in play.

Ancient Hydra
4R
Creature - Hydra
5/1
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Angelic Favor
3W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Play Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.

Animate Land
G
Instant
Until end of turn, target land is a 3/3 creature that's still a land.

Arc Mage
2R
Creature - Human Spellshaper
2/2
2R, T, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.

Armistice
2W
Enchantment
3WW: You draw a card and target opponent gains 3 life.

Arms Dealer
2R
Creature - Goblin Rogue
1/1
1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Arrest
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.

Ascendant Evincar
4BB
Legendary Creature - Vampire
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Assembly Hall
5
Artifact
4, T Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.

Aura Fracture
2W
Enchantment
Sacrifice a land: Destroy target enchantment.

Avatar of Fury
6RR
Creature - Avatar
6/6
If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play.
Flying
R: Avatar of Fury gets +1/+0 until end of turn.

Avatar of Hope
6WW
Creature - Avatar
4/9
If you have 3 life or less, Avatar of Hope costs 6 less to play.
Flying
Avatar of Hope can block any number of creatures.

Avatar of Might
6GG
Creature - Avatar
8/8
If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Avatar of Will
6UU
Creature - Avatar
5/6
If an opponent has no cards in hand, Avatar of Will costs 6 less to play.
Flying

Avatar of Woe
6BB
Creature - Avatar
6/5
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.
Fear
T Destroy target creature. It can't be regenerated.

Avenger en-Dal
1W
Creature - Human Spellshaper
1/1
2W, T, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness.

Ballista Squad
3W
Creature - Human Rebel
2/2
XW, T Ballista Squad deals X damage to target attacking or blocking creature.

Balloon Peddler
2U
Creature - Human Spellshaper
2/2
U, T, Discard a card: Target creature gains flying until end of turn.

Barbed Field
2RR
Enchantment - Aura
Enchant land
Enchanted land has "T This land deals 1 damage to target creature or player."

Barbed Wire
3
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Bargaining Table
5
Artifact
X, T Draw a card. X is the number of cards in an opponent's hand as you play this ability.

Battle Rampart
2R
Creature - Wall
1/3
Defender (This creature can't attack.)
T Target creature gains haste until end of turn.

Battle Squadron
3RR
Creature - Goblin
*/*
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.

Battlefield Percher
3BB
Creature - Bird
2/2
Flying
Battlefield Percher can block only creatures with flying.
1B: Battlefield Percher gets +1/+1 until end of turn.

Belbe's Armor
3
Artifact
X, T Target creature gets -X/+X until end of turn.

Belbe's Percher
2B
Creature - Bird
2/2
Flying
Belbe's Percher can block only creatures with flying.

Belbe's Portal
5
Artifact
As Belbe's Portal comes into play, choose a creature type.
3, T You may put a creature card of the chosen type from your hand into play.

Bifurcate
3G
Sorcery
Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library.

Black Market
3BB
Enchantment
Whenever a creature is put into a graveyard from play, put a charge counter on Black Market.
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market.

Blaster Mage
2R
Creature - Human Spellshaper
2/2
R, T, Discard a card: Destroy target Wall.

Blastoderm
2GG
Creature - Beast
5/5
Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Blessed Wind
7WW
Sorcery
Target player's life total becomes 20.

Blinding Angel
3WW
Creature - Angel
2/4
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Blockade Runner
3U
Creature - Merfolk
2/2
U: Blockade Runner is unblockable this turn.

Blood Hound
2R
Creature - Hound
1/1
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the end of your turn, remove all +1/+1 counters from Blood Hound.

Blood Oath
3R
Instant
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

Boa Constrictor
4G
Creature - Snake
3/3
T Boa Constrictor gets +3/+3 until end of turn.

Bog Elemental
3BB
Creature - Elemental
5/4
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

Bog Glider
2B
Creature - Human Mercenary
1/1
Flying
T, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Bog Smugglers
1BB
Creature - Human Mercenary
2/2
Swampwalk

Bog Witch
2B
Creature - Human Spellshaper
1/1
B, T, Discard a card: Add BBB to your mana pool.

Bola Warrior
1R
Creature - Human Spellshaper Warrior
1/1
R, T, Discard a card: Target creature can't block this turn.

Brainstorm
U
Instant
Draw three cards, then put two cards from your hand on top of your library.

Branded Brawlers
R
Creature - Human Soldier
2/2
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.

Brawl
3RR
Instant
Until end of turn, all creatures gain "T This creature deals damage equal to its power to target creature."

Briar Patch
1GG
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.

Bribery
3UU
Sorcery
Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.

Brutal Suppression
R
Enchantment
Activated abilities of Rebels cost an additional "Sacrifice a land" to play.

Buoyancy
1U
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has flying.

Cackling Witch
1B
Creature - Human Spellshaper
1/1
XB, T, Discard a card: Target creature gets +X/+0 until end of turn.

Caller of the Hunt
2G
Creature - Human
*/*
As Caller of the Hunt comes into play, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.

Calming Verse
3G
Sorcery
Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

Carrion Wall
1BB
Creature - Wall
3/2
Defender (This creature can't attack.)
1B: Regenerate Carrion Wall.

Cateran Brute
2B
Creature - Horror Mercenary
2/2
2, T Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Cateran Enforcer
3BB
Creature - Horror Mercenary
4/3
Fear
4, T Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

Cateran Kidnappers
2BB
Creature - Human Mercenary
4/2
3, T Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Cateran Overlord
4BBB
Creature - Horror Mercenary
7/5
Sacrifice a creature: Regenerate Cateran Overlord.
6, T Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library.

Cateran Persuader
BB
Creature - Human Mercenary
2/1
1, T Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card into play. Then shuffle your library.

Cateran Slaver
4BB
Creature - Horror Mercenary
5/5
Swampwalk
5, T Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library.

Cateran Summons
B
Sorcery
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Caustic Wasps
2G
Creature - Insect
1/1
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Cave Sense
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.

Cave-In
3RR
Sorcery
You may remove a red card in your hand from the game rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.

Cavern Crawler
2R
Creature - Insect
0/3
Mountainwalk
R: Cavern Crawler gets +1/-1 until end of turn.

Celestial Convergence
2WW
Enchantment
Celestial Convergence comes into play with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Ceremonial Guard
2R
Creature - Human Soldier
3/4
When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Chambered Nautilus
2U
Creature - Nautilus Beast
2/2
Whenever Chambered Nautilus becomes blocked, you may draw a card.

Chameleon Spirit
3U
Creature - Illusion Spirit
*/*
As Chameleon Spirit comes into play, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Charisma
UUU
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play.

Charm Peddler
W
Creature - Human Spellshaper
1/1
W, T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Charmed Griffin
3W
Creature - Griffin
3/3
Flying
When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.

Chieftain en-Dal
1WW
Creature - Human Knight
2/2
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Chilling Apparition
2B
Creature - Spirit
1/1
B: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Chimeric Idol
3
Artifact
0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Cho-Arrim Alchemist
W
Creature - Human Spellshaper
1/1
1WW, T, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Cho-Arrim Bruiser
5W
Creature - Ogre Rebel
3/4
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

Cho-Arrim Legate
2W
Creature - Human Soldier
1/2
Protection from black
If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost.

Cho-Manno, Revolutionary
2WW
Legendary Creature - Human Rebel
2/2
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Cho-Manno's Blessing
WW
Enchantment - Aura
Flash
Enchant creature
As Cho-Manno's Blessing comes into play, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Cinder Elemental
3R
Creature - Elemental
2/2
XR, T, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Citadel of Pain
2R
Enchantment
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

Clear the Land
2G
Sorcery
Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.

Close Quarters
2RR
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

Cloud Sprite
U
Creature - Faerie
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

Cloudskate
1U
Creature - Illusion
2/2
Flying
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Coastal Hornclaw
4U
Creature - Bird
3/3
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Coastal Piracy
2UU
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Coffin Puppets
3BB
Creature - Zombie
3/3
Sacrifice two lands: Return Coffin Puppets from your graveyard to play. Play this ability only during your upkeep and only if you control a Swamp.

Coiling Woodworm
2G
Creature - Insect Worm
*/1
Coiling Woodworm's power is equal to the number of Forests in play.

Collective Unconscious
4GG
Sorcery
Draw a card for each creature you control.

Common Cause
2W
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.

Complex Automaton
4
Artifact Creature - Golem
4/4
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Conspiracy
3BB
Enchantment
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.

Copper-Leaf Angel
5
Artifact Creature - Angel
2/2
Flying
T, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

Cornered Market
2W
Enchantment
Players can't play spells or nonbasic lands with the same name as a nontoken permanent.

Corrupt Official
4B
Creature - Human Minion
3/1
2B: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Counterspell
UU
Instant
Counter target spell.

Cowardice
3UU
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Crackdown
2W
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Crag Saurian
RRR
Creature - Lizard
4/4
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

Crash
2R
Instant
You may sacrifice a Mountain rather than pay Crash's mana cost.
Destroy target artifact.

Credit Voucher
2
Artifact
2, T, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Crenellated Wall
4
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)
T Target creature gets +0/+4 until end of turn.

Crooked Scales
4
Artifact
4, T Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process.

Crossbow Infantry
1W
Creature - Human Soldier Archer
1/1
T Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Crumbling Sanctuary
5
Artifact
For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead.

Customs Depot
1U
Enchantment
Whenever you play a creature spell, you may pay 1. If you do, draw a card, then discard a card.

Darba
3G
Creature - Bird Beast
5/4
At the beginning of your upkeep, sacrifice Darba unless you pay GG.

Dark Ritual
B
Instant
Add BBB to your mana pool.

Dark Triumph
4B
Instant
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.

Darting Merfolk
1U
Creature - Merfolk
1/1
U: Return Darting Merfolk to its owner's hand.

Dawnstrider
1G
Creature - Dryad Spellshaper
1/1
G, T, Discard a card: Prevent all combat damage that would be dealt this turn.

Daze
1U
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays 1.

Deadly Insect
4G
Creature - Insect
6/1
Shroud (This permanent can't be the target of spells or abilities.)

Death Charmer
2B
Creature - Worm Mercenary
2/2
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2.

Death Pit Offering
2BB
Enchantment
When Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.

Deathgazer
3B
Creature - Lizard
2/2
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Deepwood Drummer
1G
Creature - Human Spellshaper
1/1
G, T, Discard a card: Target creature gets +2/+2 until end of turn.

Deepwood Elder
GG
Creature - Dryad Spellshaper
2/2
XGG, T, Discard a card: X target lands become Forests until end of turn.

Deepwood Ghoul
2B
Creature - Zombie
2/1
Pay 2 life: Regenerate Deepwood Ghoul.

Deepwood Legate
3B
Creature - Shade
1/1
If an opponent controls a Forest and you control a Swamp, you may play Deepwood Legate without paying its mana cost.
B: Deepwood Legate gets +1/+1 until end of turn.

Deepwood Tantiv
4G
Creature - Beast
2/4
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Deepwood Wolverine
G
Creature - Wolverine
1/1
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Defender en-Vec
3W
Creature - Human Cleric
2/4
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Defiant Falcon
1W
Creature - Rebel Bird
1/1
Flying
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Defiant Vanguard
2W
Creature - Human Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.

Dehydration
3U
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.

Delraich
6B
Creature - Horror
6/6
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.

Denying Wind
7UU
Sorcery
Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library.

Desert Twister
4GG
Sorcery
Destroy target permanent.

Despoil
3B
Sorcery
Destroy target land. Its controller loses 2 life.

Devastate
3RR
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.

Devout Witness
2W
Creature - Human Spellshaper
2/2
1W, T, Discard a card: Destroy target artifact or enchantment.

Diplomatic Escort
1U
Creature - Human Spellshaper
1/1
U, T, Discard a card: Counter target spell or ability that targets a creature.

Diplomatic Immunity
1U
Enchantment - Aura
Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Distorting Lens
2
Artifact
T Target permanent becomes the color of your choice until end of turn.

Diving Griffin
1WW
Creature - Griffin
2/2
Flying, vigilance

Divining Witch
1B
Creature - Human Spellshaper
1/1
1B, T, Discard a card: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.

Dominate
X1UU
Instant
Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)

Downhill Charge
2R
Instant
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Drake Hatchling
2U
Creature - Drake
1/3
Flying
U: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.

Dual Nature
4GG
Enchantment
Whenever a nontoken creature comes into play, its controller puts a token into play as a copy of that creature.
Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game.
When Dual Nature leaves play, remove all tokens created with it from the game.

Dust Bowl
Land
T Add 1 to your mana pool.
3, T, Sacrifice a land: Destroy target nonbasic land.

Elephant Resurgence
1G
Sorcery
Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Embargo
3U
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

Endbringer's Revel
2B
Enchantment
4: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery.

Energy Flux
2U
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Enslaved Horror
3B
Creature - Horror
4/4
When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play.

Ensnare
3U
Instant
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
Tap all creatures.

Entangler
2WW
Enchantment - Aura
Enchant creature
Enchanted creature can block any number of creatures.

Erithizon
2GG
Creature - Beast
4/4
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Excavation
1U
Enchantment
1, Sacrifice a land: Draw a card. Any player may play this ability.

Excise
XW
Instant
Remove target attacking creature from the game unless its controller pays X.

Extortion
3BB
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.

Extravagant Spirit
3U
Creature - Spirit
4/4
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

Eye of Ramos
3
Artifact
T Add U to your mana pool.
Sacrifice Eye of Ramos: Add U to your mana pool.

Eye of Yawgmoth
3
Artifact
3, T, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game.

False Demise
2U
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, return that card to play under your control.

Fanatical Devotion
2W
Enchantment
Sacrifice a creature: Regenerate target creature.

Fault Riders
2R
Creature - Human Soldier
2/2
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.

Fen Stalker
3B
Creature - Nightstalker
3/2
Fen Stalker has fear as long as you control no untapped lands.

Ferocity
1G
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

Fickle Efreet
3R
Creature - Efreet
5/2
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.

Flailing Manticore
3R
Creature - Manticore
3/3
Flying, first strike
1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability.
1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.

Flailing Ogre
2R
Creature - Ogre
3/3
1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.
1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.

Flailing Soldier
R
Creature - Human Soldier
2/2
1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.
1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.

Flame Rift
1R
Sorcery
Flame Rift deals 4 damage to each player.

Flameshot
3R
Sorcery
You may discard a Mountain card rather than pay Flameshot's mana cost.
Flameshot deals 3 damage divided as you choose among any number of target creatures.

Flaming Sword
1R
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

Flay
3B
Sorcery
Target player discards a card at random. Then that player discards another card at random unless he or she pays 1.

Flint Golem
4
Artifact Creature - Golem
2/3
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

Flowering Field
1W
Enchantment - Aura
Enchant land
Enchanted land has "T Prevent the next 1 damage that would be dealt to target creature or player this turn."

Flowstone Armor
3
Artifact
You may choose not to untap Flowstone Armor during your untap step.
3, T Target creature gets +1/-1 as long as Flowstone Armor remains tapped.

Flowstone Crusher
3RR
Creature - Beast
4/4
R: Flowstone Crusher gets +1/-1 until end of turn.

Flowstone Overseer
2RRR
Creature - Beast
4/4
RR: Target creature gets +1/-1 until end of turn.

Flowstone Slide
X2RR
Sorcery
All creatures get +X/-X until end of turn.

Flowstone Strike
1R
Instant
Target creature gets +1/-1 and gains haste until end of turn.

Flowstone Surge
1R
Enchantment
Creatures you control get +1/-1.

Flowstone Thopter
7
Artifact Creature - Thopter
4/4
1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Flowstone Wall
2R
Creature - Wall
0/6
Defender (This creature can't attack.)
R: Flowstone Wall gets +1/-1 until end of turn.

Fog Patch
1G
Instant
Play Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on unblockable creatures.)

Foil
2UU
Instant
You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.

Food Chain
2G
Enchantment
Remove a creature you control from the game: Add X mana of any one color to your mana pool, where X is the removed creature's converted mana cost plus one. Spend this mana only to play creature spells.

Forced March
XBBB
Sorcery
Destroy all creatures with converted mana cost X or less.

Forest
Basic Land - Forest

Forgotten Harvest
1G
Enchantment
At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature.

Foster
2GG
Enchantment
Whenever a creature you control is put into a graveyard from play, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Fountain of Cho
Land
Fountain of Cho comes into play tapped.
T Put a storage counter on Fountain of Cho.
T, Remove any number of storage counters from Fountain of Cho: Add W to your mana pool for each storage counter removed this way.

Fountain Watch
3WW
Creature - Human Cleric
2/4
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

Fresh Volunteers
1W
Creature - Human Rebel
2/2

Furious Assault
2R
Enchantment
Whenever you play a creature spell, Furious Assault deals 1 damage to target player.

Game Preserve
2G
Enchantment
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.)

General's Regalia
3
Artifact
3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

Gerrard's Irregulars
4R
Creature - Human Soldier
4/2
Trample, haste

Ghoul's Feast
1B
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Giant Caterpillar
3G
Creature - Insect
3/3
G, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly into play at end of turn.

Glittering Lion
2W
Creature - Cat
2/2
Prevent all damage that would be dealt to Glittering Lion.
3: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability.

Glittering Lynx
W
Creature - Cat
1/1
Prevent all damage that would be dealt to Glittering Lynx.
2: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability.

Glowing Anemone
3U
Creature - Jellyfish Beast
1/3
When Glowing Anemone comes into play, you may return target land to its owner's hand.

Greel, Mind Raker
3BB
Legendary Creature - Horror Spellshaper
3/3
XB, T, Discard two cards: Target player discards X cards at random.

Greel's Caress
1B
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.

Groundskeeper
G
Creature - Human Druid
1/1
1G: Return target basic land card from your graveyard to your hand.

Gulf Squid
3U
Creature - Squid Beast
2/2
When Gulf Squid comes into play, tap all lands target player controls.

Gush
4U
Instant
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards.

Hammer Mage
1R
Creature - Human Spellshaper
1/1
XR, T, Discard a card: Destroy all artifacts with converted mana cost X or less.

Harvest Mage
G
Creature - Human Spellshaper
1/1
G, T, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

Haunted Crossroads
2B
Enchantment
B: Put target creature card from your graveyard on top of your library.

Hazy Homunculus
1U
Creature - Homunculus Illusion
1/1
Hazy Homunculus is unblockable as long as defending player controls an untapped land.

Heart of Ramos
3
Artifact
T Add R to your mana pool.
Sacrifice Heart of Ramos: Add R to your mana pool.

Heightened Awareness
3UU
Enchantment
As Heightened Awareness comes into play, discard your hand.
At the beginning of your draw step, draw a card.

Henge Guardian
5
Artifact Creature - Dragon Wurm
3/4
2: Henge Guardian gains trample until end of turn.

Henge of Ramos
Land
T Add 1 to your mana pool.
2, T Add one mana of any color to your mana pool.

Hickory Woodlot
Land
Hickory Woodlot comes into play tapped with two depletion counters on it.
T, Remove a depletion counter from Hickory Woodlot: Add GG to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.

High Market
Land
T Add 1 to your mana pool.
T, Sacrifice a creature: You gain 1 life.

High Seas
2U
Enchantment
Red creature spells and green creature spells cost 1 more to play.

Highway Robber
2BB
Creature - Human Rogue Mercenary
2/2
When Highway Robber comes into play, target opponent loses 2 life and you gain 2 life.

Hired Giant
3R
Creature - Giant
4/4
When Hired Giant comes into play, each other player may search his or her library for a land card and put that card into play. Then each player who searched his or her library this way shuffles it.

Hollow Warrior
4
Artifact Creature - Golem Warrior
4/4
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn.

Honor the Fallen
1W
Instant
Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.

Hoodwink
1U
Instant
Return target artifact, enchantment, or land to its owner's hand.

Horn of Plenty
6
Artifact
Whenever a player plays a spell, he or she may pay 1. If that player does, he or she draws a card at end of turn.

Horn of Ramos
3
Artifact
T Add G to your mana pool.
Sacrifice Horn of Ramos: Add G to your mana pool.

Horned Troll
2G
Creature - Troll
2/2
G: Regenerate Horned Troll.

Howling Wolf
2GG
Creature - Wolf
2/2
When Howling Wolf comes into play, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

Hunted Wumpus
3G
Creature - Beast
6/6
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

Ignoble Soldier
2W
Creature - Human Soldier
3/1
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.

Indentured Djinn
1UU
Creature - Djinn
4/4
Flying
When Indentured Djinn comes into play, each other player may draw up to three cards.

Infernal Genesis
4BB
Enchantment
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost.

Infiltrate
U
Instant
Target creature is unblockable this turn.

Inflame
R
Instant
Inflame deals 2 damage to each creature dealt damage this turn.

Instigator
1B
Creature - Human Spellshaper
1/1
1BB, T, Discard a card: Creatures target player controls attack this turn if able.

Insubordination
BB
Enchantment - Aura
Enchant creature
At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

Intimidation
2BBB
Enchantment
Creatures you control have fear.

Invigorate
2G
Instant
If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.
Target creature gets +4/+4 until end of turn.

Inviolability
1W
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.

Iron Lance
2
Artifact
3, T Target creature gains first strike until end of turn.

Island
Basic Land - Island

Ivory Mask
2WW
Enchantment
You have shroud. (You can't be the target of spells or abilities.)

Jeweled Spirit
3WW
Creature - Spirit
3/3
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

Jeweled Torque
2
Artifact
As Jeweled Torque comes into play, choose a color.
Whenever a player plays a spell of the chosen color, you may pay 2. If you do, you gain 2 life.

Jhovall Queen
4WW
Creature - Cat Rebel
4/7
Vigilance

Jhovall Rider
4W
Creature - Human Rebel
3/3
Trample

Jolrael, Empress of Beasts
3GG
Legendary Creature - Human Spellshaper
3/3
2G, T, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.

Jolrael's Favor
1G
Enchantment - Aura
Flash
Enchant creature
1G: Regenerate enchanted creature.

Jolting Merfolk
2UU
Creature - Merfolk
2/2
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

Karn's Touch
UU
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Keldon Arsonist
2R
Creature - Human Soldier
1/1
1, Sacrifice two lands: Destroy target land.

Keldon Battlewagon
5
Artifact Creature - Juggernaut
0/3
Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.

Keldon Berserker
3R
Creature - Human Soldier Berserker
2/3
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

Keldon Firebombers
3RR
Creature - Human Soldier
3/3
When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.

Kill Switch
3
Artifact
2, T Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.

Kor Haven
Legendary Land
T Add 1 to your mana pool.
1W, T Prevent all combat damage that would be dealt by target attacking creature this turn.

Kris Mage
R
Creature - Human Spellshaper
1/1
R, T, Discard a card: Kris Mage deals 1 damage to target creature or player.

Kyren Archive
3
Artifact
At the beginning of your upkeep, you may remove the top card of your library from the game face down.
5, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.

Kyren Glider
1R
Creature - Goblin
1/1
Flying
Kyren Glider can't block.

Kyren Legate
1R
Creature - Goblin
1/1
Haste
If an opponent controls a Plains and you control a Mountain, you may play Kyren Legate without paying its mana cost.

Kyren Negotiations
2RR
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.

Kyren Sniper
2R
Creature - Goblin
1/1
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.

Kyren Toy
3
Artifact
1, T Put a charge counter on Kyren Toy.
T, Remove X charge counters from Kyren Toy: Add 1X to your mana pool.

Laccolith Grunt
2R
Creature - Beast
2/2
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.

Laccolith Rig
R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature deals no combat damage this turn.

Laccolith Titan
5RR
Creature - Beast
6/6
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn.

Laccolith Warrior
2RR
Creature - Beast Warrior
3/3
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.

Laccolith Whelp
R
Creature - Beast
1/1
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.

Land Grant
1G
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

Larceny
3BB
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.

Lashknife
1W
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchant creature
Enchanted creature has first strike.

Last Breath
1W
Instant
Remove target creature with power 2 or less from the game. Its controller gains 4 life.

Latulla, Keldon Overseer
3RR
Legendary Creature - Human Spellshaper
3/3
XR, T, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.

Latulla's Orders
1R
Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.

Lava Runner
1RR
Creature - Lizard
2/2
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

Lawbringer
2W
Creature - Kor Rebel
2/2
T, Sacrifice Lawbringer: Remove target red creature from the game.

Lesser Gargadon
2RR
Creature - Beast
6/4
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

Ley Line
3G
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.

Liability
1BB
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life.

Lightbringer
2W
Creature - Kor Rebel
2/2
T, Sacrifice Lightbringer: Remove target black creature from the game.

Lightning Hounds
2RR
Creature - Hound
3/2
First strike

Lithophage
3RR
Creature - Insect
7/7
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

Living Terrain
2GG
Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.

Lumbering Satyr
2GG
Creature - Satyr Beast
5/4
All creatures have forestwalk.

Lunge
2R
Instant
Lunge deals 2 damage to target creature and 2 damage to target player.

Lure
1GG
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All creatures able to block enchanted creature do so.

Mageta the Lion
3WW
Legendary Creature - Human Spellshaper
3/3
2WW, T, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.

Mageta's Boon
1W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.

Maggot Therapy
2B
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.

Magistrate's Scepter
3
Artifact
4, T Put a charge counter on Magistrate's Scepter.
T, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.

Magistrate's Veto
2R
Enchantment
White creatures and blue creatures can't block.

Mana Cache
1RR
Enchantment
At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add 1 to your mana pool. Any player may play this ability but only during his or her turn before the end phase.

Mana Vapors
1U
Sorcery
Lands target player controls don't untap during his or her next untap step.

Marsh Boa
G
Creature - Snake
1/1
Swampwalk

Massacre
2BB
Sorcery
If an opponent controls a Plains and you control a Swamp, you may play Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.

Megatherium
2G
Creature - Beast
4/4
Trample
When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.

Mercadian Atlas
5
Artifact
At the end of your turn, if you didn't play a land this turn, you may draw a card.

Mercadian Bazaar
Land
Mercadian Bazaar comes into play tapped.
T Put a storage counter on Mercadian Bazaar.
T, Remove any number of storage counters from Mercadian Bazaar: Add R to your mana pool for each storage counter removed this way.

Mercadian Lift
2
Artifact
1, T Put a winch counter on Mercadian Lift.
T, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand into play.

Mercadia's Downfall
2R
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.

Mercenary Informer
2W
Creature - Human Rebel Mercenary
2/1
Mercenary Informer can't be the target of black spells or abilities from black sources.
2W: Put target Mercenary on the bottom of its owner's library.

Midnight Ritual
X2B
Sorcery
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a 2/2 black Zombie creature token into play.

Mind Slash
1BB
Enchantment
B, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Mind Swords
1B
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player removes two cards in his or her hand from the game.

Mine Bearer
2W
Creature - Human Soldier
1/1
T, Sacrifice Mine Bearer: Destroy target attacking creature.

Mirror Strike
3W
Instant
Target unblocked creature deals combat damage to its controller instead of to you this turn.

Misdirection
3UU
Instant
You may remove a blue card in your hand from the game rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.

Misshapen Fiend
1B
Creature - Horror Mercenary
1/1
Flying

Misstep
1U
Sorcery
Creatures target player controls don't untap during that player's next untap step.

Mogg Alarm
1RR
Sorcery
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens into play.

Mogg Salvage
2R
Instant
If an opponent controls an Island and you control a Mountain, you may play Mogg Salvage without paying its mana cost.
Destroy target artifact.

Mogg Toady
1R
Creature - Goblin
2/2
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.

Moggcatcher
2RR
Creature - Human Mercenary
2/2
3, T Search your library for a Goblin permanent card and put that card into play. Then shuffle your library.

Molting Harpy
B
Creature - Harpy Mercenary
2/1
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.

Moment of Silence
W
Instant
Target player skips his or her next combat phase this turn.

Monkey Cage
5
Artifact
When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.

Moonlit Wake
2W
Enchantment
Whenever a creature is put into a graveyard from play, you gain 1 life.

Mossdog
G
Creature - Plant Hound
1/1
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

Mountain
Basic Land - Mountain

Mungha Wurm
2GG
Creature - Wurm
6/5
You can't untap more than one land during your untap step.

Murderous Betrayal
BBB
Enchantment
BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

Muzzle
1W
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.

Nakaya Shade
1B
Creature - Shade
1/1
B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Natural Affinity
2G
Instant
Until end of turn, all lands become 2/2 creatures that are still lands.

Nesting Wurm
4GG
Creature - Wurm
4/3
Trample
When Nesting Wurm comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

Nether Spirit
1BB
Creature - Spirit
2/2
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.

Netter en-Dal
W
Creature - Human Spellshaper
1/1
W, T, Discard a card: Target creature can't attack this turn.

Nightwind Glider
2W
Creature - Human Rebel
2/1
Flying, protection from black

Noble Purpose
3WW
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.

Noble Stand
4W
Enchantment
Whenever a creature you control blocks, you gain 2 life.

Notorious Assassin
3B
Creature - Human Spellshaper Assassin
2/2
2B, T, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Noxious Field
1BB
Enchantment - Aura
Enchant land
Enchanted land has "T This land deals 1 damage to each creature and each player."

Off Balance
W
Instant
Target creature can't attack or block this turn.

Ogre Taskmaster
3R
Creature - Ogre
4/3
Ogre Taskmaster can't block.

Oracle's Attendants
3W
Creature - Human Soldier
1/5
T All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Oraxid
3U
Creature - Crab Beast
2/3
Protection from red

Orim's Cure
1W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure.
Prevent the next 4 damage that would be dealt to target creature or player this turn.

Outbreak
3B
Sorcery
You may discard a Swamp card rather than pay Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.

Overburden
1U
Enchantment
Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.

Overlaid Terrain
2GG
Enchantment
As Overlaid Terrain comes into play, sacrifice all lands you control.
Lands you control have "T Add two mana of any one color to your mana pool."

Overtaker
1U
Creature - Merfolk Spellshaper
1/1
3U, T, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Pack Hunt
3G
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

Pale Moon
1U
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Panacea
4
Artifact
XX, T Prevent the next X damage that would be dealt to target creature or player this turn.

Pangosaur
2GG
Creature - Lizard
6/6
Whenever a player plays a land, return Pangosaur to its owner's hand.

Panic Attack
2R
Sorcery
Up to three target creatures can't block this turn.

Parallax Dementia
1B
Enchantment - Aura
Enchant creature
Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.

Parallax Inhibitor
2
Artifact
1, T, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Parallax Nexus
2B
Enchantment
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only any time you could play a sorcery.
When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.

Parallax Tide
2UU
Enchantment
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play.
When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

Parallax Wave
2WW
Enchantment
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play.
When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave.

Peat Bog
Land
Peat Bog comes into play tapped with two depletion counters on it.
T, Remove a depletion counter from Peat Bog: Add BB to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.

Phyrexian Driver
2B
Creature - Zombie Mercenary
1/1
When Phyrexian Driver comes into play, all other Mercenary creatures get +1/+1 until end of turn.

Phyrexian Prowler
3B
Creature - Zombie Mercenary
3/3
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Pious Warrior
3W
Creature - Human Rebel Warrior
2/3
Whenever Pious Warrior is dealt combat damage, you gain that much life.

Pit Raptor
2BB
Creature - Bird Mercenary
4/3
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.

Plague Fiend
1B
Creature - Insect
1/1
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.

Plague Wind
7BB
Sorcery
Destroy all creatures you don't control. They can't be regenerated.

Plague Witch
1B
Creature - Elf Spellshaper
1/1
B, T, Discard a card: Target creature gets -1/-1 until end of turn.

Plains
Basic Land - Plains

Port Inspector
1U
Creature - Human
1/2
Whenever Port Inspector becomes blocked, you may look at defending player's hand.

Power Matrix
4
Artifact
T Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

Predator, Flagship
5
Legendary Artifact
2: Target creature gains flying until end of turn.
5, T Destroy target creature with flying.

Pretender's Claim
1B
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.

Primeval Shambler
4B
Creature - Horror Mercenary
3/3
B: Primeval Shambler gets +1/+1 until end of turn.

Psychic Theft
1U
Sorcery
Target player reveals his or her hand. Choose an instant or sorcery card from it, and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand.

Puffer Extract
5
Artifact
X, T Target creature you control gets +X/+X until end of turn. Destroy it at end of turn.

Pulverize
4RR
Sorcery
You may sacrifice two Mountains rather than pay Pulverize's mana cost.
Destroy all artifacts.

Puppet's Verdict
1RR
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Putrefaction
4B
Enchantment
Whenever a player plays a white spell or green spell, that player discards a card.

Pygmy Razorback
1G
Creature - Boar
2/1
Trample

Quagmire Lamprey
2B
Creature - Fish
1/1
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.

Quicksilver Wall
2U
Creature - Wall
1/6
Defender (This creature can't attack.)
4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.

Rackling
4
Artifact Creature - Construct
2/2
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Rain of Tears
1BB
Sorcery
Destroy target land.

Ramosian Captain
1WW
Creature - Human Rebel
2/2
First strike
5, T Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

Ramosian Commander
2WW
Creature - Human Rebel
2/4
6, T Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card into play. Then shuffle your library.

Ramosian Lieutenant
1W
Creature - Human Rebel
1/2
4, T Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Ramosian Rally
3W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn.

Ramosian Sergeant
W
Creature - Human Rebel
1/1
3, T Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Ramosian Sky Marshal
3WW
Creature - Human Rebel
3/3
Flying
7, T Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card into play. Then shuffle your library.

Rampart Crawler
B
Creature - Lizard Mercenary
1/1
Rampart Crawler can't be blocked by Walls.

Rappelling Scouts
2WW
Creature - Human Rebel Scout
1/4
Flying
2W: Rappelling Scouts gains protection from the color of your choice until end of turn.

Rathi Assassin
2BB
Creature - Zombie Mercenary Assassin
2/2
1BB, T Destroy target tapped nonblack creature.
3, T Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Rathi Fiend
3B
Creature - Horror Mercenary
2/2
When Rathi Fiend comes into play, each player loses 3 life.
3, T Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Rathi Intimidator
1BB
Creature - Horror Mercenary
2/1
Fear
2, T Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Rath's Edge
Legendary Land
T Add 1 to your mana pool.
4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

Rebel Informer
2B
Creature - Human Mercenary Rebel
1/2
Rebel Informer can't be the target of white spells or abilities from white sources.
3: Put target Rebel on the bottom of its owner's library.

Refreshing Rain
3G
Instant
If an opponent controls a Swamp and you control a Forest, you may play Refreshing Rain without paying its mana cost.
Target player gains 6 life.

Rejuvenation Chamber
3
Artifact
Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
T You gain 2 life.

Remote Farm
Land
Remote Farm comes into play tapped with two depletion counters on it.
T, Remove a depletion counter from Remote Farm: Add WW to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.

Renounce
1W
Instant
Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.

Rethink
2U
Instant
Counter target spell unless its controller pays X, where X is its converted mana cost.

Reveille Squad
2WW
Creature - Human Rebel
3/3
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Revered Elder
2W
Creature - Human Cleric
1/2
1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.

Reverent Mantra
3W
Instant
You may remove a white card in your hand from the game rather than pay Reverent Mantra's mana cost.
All creatures gain protection from the color of your choice until end of turn.

Reverent Silence
3G
Sorcery
If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.
Destroy all enchantments.

Revive
1G
Sorcery
Return target green card from your graveyard to your hand.

Rhox
4GG
Creature - Rhino Beast
5/5
You may have Rhox assign its combat damage as though it weren't blocked.
2G: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Rhystic Cave
Land
T Choose a color. Add one mana of that color to your mana pool unless any player pays 1. You can't play this ability as another spell or ability is being played.

Rhystic Circle
2WW
Enchantment
1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Rhystic Deluge
2U
Enchantment
U: Tap target creature unless its controller pays 1.

Rhystic Lightning
2R
Instant
Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays 2. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.

Rhystic Scrying
2UU
Sorcery
Draw three cards. Then, if any player pays 2, discard three cards.

Rhystic Shield
1W
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

Rhystic Study
2U
Enchantment
Whenever an opponent plays a spell, you may draw a card unless that player pays 1.

Rhystic Syphon
3BB
Sorcery
Unless target player pays 3, he or she loses 5 life and you gain 5 life.

Rhystic Tutor
2B
Sorcery
Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library.

Rib Cage Spider
2G
Creature - Spider
1/4
Reach (This creature can block creatures with flying.)

Ribbon Snake
1UU
Creature - Snake
2/3
Flying
2: Ribbon Snake loses flying until end of turn. Any player may play this ability.

Ridgeline Rager
2R
Creature - Beast
1/2
R: Ridgeline Rager gets +1/+0 until end of turn.

Righteous Aura
1W
Enchantment
W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Righteous Indignation
2W
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Rishadan Airship
2U
Creature - Human Pirate
3/1
Flying
Rishadan Airship can block only creatures with flying.

Rishadan Brigand
4U
Creature - Human Pirate
3/2
Flying
When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays 3.
Rishadan Brigand can block only creatures with flying.

Rishadan Cutpurse
2U
Creature - Human Pirate
1/1
When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1.

Rishadan Footpad
3U
Creature - Human Pirate
2/2
When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays 2.

Rishadan Pawnshop
2
Artifact
2, T Shuffle target nontoken permanent you control into its owner's library.

Rising Waters
3U
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.

Robber Fly
2R
Creature - Insect
1/1
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.

Rock Badger
4R
Creature - Badger Beast
3/3
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

Root Cage
1G
Enchantment
Mercenaries don't untap during their controllers' untap steps.

Rootwater Commando
2U
Creature - Merfolk
2/2
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Rootwater Thief
1U
Creature - Merfolk Rogue
1/2
U: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.

Rouse
1B
Instant
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.
Target creature gets +2/+0 until end of turn.

Rupture
2R
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Rushwood Dryad
1G
Creature - Dryad
2/1
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Rushwood Elemental
GGGGG
Creature - Elemental
4/4
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Rushwood Grove
Land
Rushwood Grove comes into play tapped.
T Put a storage counter on Rushwood Grove.
T, Remove any number of storage counters from Rushwood Grove: Add G to your mana pool for each storage counter removed this way.

Rushwood Herbalist
2G
Creature - Human Spellshaper
2/2
G, T, Discard a card: Regenerate target creature.

Rushwood Legate
2G
Creature - Dryad
2/1
If an opponent controls an Island and you control a Forest, you may play Rushwood Legate without paying its mana cost.

Rusting Golem
4
Artifact Creature - Golem
*/*
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Saber Ants
3G
Creature - Insect
2/3
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.

Sacred Prey
G
Creature - Horse
1/1
When Sacred Prey becomes blocked, you gain 1 life.

Sailmonger
3U
Creature - Human Monger
3/3
2: Target creature gains flying until end of turn. Any player may play this ability.

Samite Sanctuary
2W
Enchantment
2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability.

Sand Squid
3U
Creature - Squid Beast
2/2
Islandwalk
You may choose not to untap Sand Squid during your untap step.
T Tap target creature. That creature doesn't untap during its controller's untap step as long as Sand Squid remains tapped.

Sandstone Needle
Land
Sandstone Needle comes into play tapped with two depletion counters on it.
T, Remove a depletion counter from Sandstone Needle: Add RR to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

Saprazzan Bailiff
3UU
Creature - Merfolk
2/2
When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game.
When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.

Saprazzan Breaker
4U
Creature - Beast
3/3
U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

Saprazzan Cove
Land
Saprazzan Cove comes into play tapped.
T Put a storage counter on Saprazzan Cove.
T, Remove any number of storage counters from Saprazzan Cove: Add U to your mana pool for each storage counter removed this way.

Saprazzan Heir
1U
Creature - Merfolk
1/1
Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Saprazzan Legate
3U
Creature - Merfolk Soldier
1/3
Flying
If an opponent controls a Mountain and you control an Island, you may play Saprazzan Legate without paying its mana cost.

Saprazzan Outrigger
3U
Creature - Merfolk
5/5
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

Saprazzan Raider
2U
Creature - Merfolk
1/2
When Saprazzan Raider becomes blocked, return it to its owner's hand.

Saprazzan Skerry
Land
Saprazzan Skerry comes into play tapped with two depletion counters on it.
T, Remove a depletion counter from Saprazzan Skerry: Add UU to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Saproling Burst
4G
Enchantment
Fading 7 (This enchantment comes into play with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.

Saproling Cluster
1G
Enchantment
1, Discard a card: Put a 1/1 green Saproling creature token into play. Any player may play this ability.

Scandalmonger
3B
Creature - Boar Monger
3/3
2: Target player discards a card. Any player may play this ability but only any time he or she could play a sorcery.

Scoria Cat
3RR
Creature - Cat
3/3
Scoria Cat gets +3/+3 as long as you control no untapped lands.

Seahunter
2UU
Creature - Human Mercenary
2/2
3, T Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library.

Seal of Cleansing
1W
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Seal of Doom
2B
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Seal of Fire
R
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

Seal of Removal
U
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.

Seal of Strength
G
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Search for Survivors
2R
Sorcery
Remove your graveyard from the game. An opponent chooses a card at random from among those cards. If it's a creature card, put it into play. Otherwise, it remains removed from the game. Then return the rest of those cards to your graveyard and shuffle them.

Searing Wind
8R
Instant
Searing Wind deals 10 damage to target creature or player.

Security Detail
3W
Enchantment
WW: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn.

Seismic Mage
3R
Creature - Human Spellshaper
1/1
2R, T, Discard a card: Destroy target land.

Sever Soul
3BB
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Sheltering Prayers
W
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Shield Dancer
2W
Creature - Human Rebel
1/3
2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Shock Troops
3R
Creature - Human Soldier
2/2
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.

Shoving Match
2U
Instant
Until end of turn, all creatures gain "T Tap target creature."

Shrieking Mogg
1R
Creature - Goblin
1/1
Haste
When Shrieking Mogg comes into play, tap all other creatures.

Shrouded Serpent
4UUU
Creature - Serpent
4/4
Whenever Shrouded Serpent attacks, defending player may pay 4. If he or she doesn't, Shrouded Serpent is unblockable this turn.

Silent Assassin
BB
Creature - Human Mercenary Assassin
2/1
3B: Destroy target blocking creature at end of combat.

Silkenfist Fighter
1W
Creature - Kor Soldier
1/3
Whenever Silkenfist Fighter becomes blocked, untap it.

Silkenfist Order
3WW
Creature - Kor Soldier
3/5
Whenever Silkenfist Order becomes blocked, untap it.

Silt Crawler
2G
Creature - Beast
3/3
When Silt Crawler comes into play, tap all lands you control.

Silverglade Elemental
4G
Creature - Elemental
4/4
When Silverglade Elemental comes into play, you may search your library for a Forest card and put that card into play. If you do, shuffle your library.

Silverglade Pathfinder
1G
Creature - Dryad Spellshaper
1/1
1G, T, Discard a card: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Sivvi's Ruse
2WW
Instant
If an opponent controls a Mountain and you control a Plains, you may play Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.

Sivvi's Valor
2W
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.
All damage that would be dealt to target creature this turn is dealt to you instead.

Sizzle
2R
Sorcery
Sizzle deals 3 damage to each opponent.

Skulking Fugitive
2B
Creature - Horror Mercenary
3/4
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Skull of Ramos
3
Artifact
T Add B to your mana pool.
Sacrifice Skull of Ramos: Add B to your mana pool.

Skyshroud Behemoth
5GG
Creature - Beast
10/10
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth comes into play tapped.

Skyshroud Claim
3G
Sorcery
Search your library for up to two Forest cards and put them into play. Then shuffle your library.

Skyshroud Cutter
3G
Creature - Beast
2/2
If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.

Skyshroud Poacher
2GG
Creature - Human Rebel
2/2
3, T Search your library for an Elf permanent card and put that card into play. Then shuffle your library.

Skyshroud Ridgeback
G
Creature - Beast
2/3
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Sentinel
2G
Creature - Elf
1/1
When Skyshroud Sentinel comes into play, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Sliptide Serpent
4UU
Creature - Serpent
4/4
3U: Return Sliptide Serpent to its owner's hand.

Snag
3G
Instant
You may discard a Forest card rather than pay Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.

Snake Pit
3G
Enchantment
Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.

Sneaky Homunculus
1U
Creature - Homunculus Illusion
1/1
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Snorting Gahr
2GG
Creature - Rhino Beast
3/3
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

Snuff Out
3B
Instant
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.

Soothing Balm
1W
Instant
Target player gains 5 life.

Soothsaying
U
Enchantment
3UU: Shuffle your library.
X: Look at the top X cards of your library and put them back in any order.

Soul Channeling
2B
Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.

Soul Charmer
2W
Creature - Human Rebel
2/2
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.

Soul Strings
XB
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays X.

Specter's Wail
1B
Sorcery
Target player discards a card at random.

Spidersilk Armor
2G
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Spiketail Drake
3UU
Creature - Drake
3/3
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.

Spiketail Hatchling
1U
Creature - Drake
1/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Spineless Thug
1B
Creature - Zombie Mercenary
2/2
Spineless Thug can't block.

Spiritual Asylum
2WW
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.

Spiritual Focus
1W
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Spiteful Bully
1B
Creature - Zombie Mercenary
3/3
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Spitting Spider
3GG
Creature - Spider
3/5
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

Spontaneous Generation
3G
Sorcery
Put a 1/1 green Saproling creature token into play for each card in your hand.

Spore Frog
G
Creature - Frog
1/1
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

Spur Grappler
2R
Creature - Beast
2/1
Spur Grappler gets +2/+1 as long as you control no untapped lands.

Squall
2G
Sorcery
Squall deals 2 damage to each creature with flying.

Squallmonger
3G
Creature - Monger
3/3
2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.

Squee, Goblin Nabob
2R
Legendary Creature - Goblin
1/1
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Squeeze
3U
Enchantment
Sorcery spells cost 3 more to play.

Squirrel Wrangler
2GG
Creature - Human Druid
2/2
1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play.
1G, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

Stamina
2G
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.

Stampede Driver
G
Creature - Human Spellshaper
1/1
1G, T, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Statecraft
3U
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.

Steadfast Guard
WW
Creature - Human Rebel
2/2
Vigilance (Attacking doesn't cause this creature to tap.)

Steal Strength
1B
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Stinging Barrier
2UU
Creature - Wall
0/4
Defender (This creature can't attack.)
U, T Stinging Barrier deals 1 damage to target creature or player.

Stone Rain
2R
Sorcery
Destroy target land.

Stormwatch Eagle
3U
Creature - Bird
2/1
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

Story Circle
1WW
Enchantment
As Story Circle comes into play, choose a color.
W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Strongarm Thug
2B
Creature - Human Mercenary
1/1
When Strongarm Thug comes into play, you may return target Mercenary card from your graveyard to your hand.

Stronghold Biologist
2U
Creature - Human Spellshaper
1/1
UU, T, Discard a card: Counter target creature spell.

Stronghold Discipline
2BB
Sorcery
Each player loses 1 life for each creature he or she controls.

Stronghold Gambit
1R
Sorcery
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.

Stronghold Machinist
2U
Creature - Human Spellshaper
1/1
UU, T, Discard a card: Counter target noncreature spell.

Stronghold Zeppelin
2UU
Creature - Human
3/3
Flying
Stronghold Zeppelin can block only creatures with flying.

Submerge
4U
Instant
If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost.
Put target creature on top of its owner's library.

Subterranean Hangar
Land
Subterranean Hangar comes into play tapped.
T Put a storage counter on Subterranean Hangar.
T, Remove any number of storage counters from Subterranean Hangar: Add B to your mana pool for each storage counter removed this way.

Sunken Field
1U
Enchantment - Aura
Enchant land
Enchanted land has "T Counter target spell unless its controller pays 1."

Sustenance
1G
Enchantment
1, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Swamp
Basic Land - Swamp

Sword Dancer
1W
Creature - Human Rebel
1/2
WW: Target attacking creature gets -1/-0 until end of turn.

Tangle Wire
3
Artifact
Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

Task Force
2W
Creature - Human Rebel
1/3
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Task Mage Assembly
2R
Enchantment
When there are no creatures in play, sacrifice Task Mage Assembly.
2: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery.

Tectonic Break
XRR
Sorcery
Each player sacrifices X lands.

Terrain Generator
Land
T Add 1 to your mana pool.
2, T You may put a basic land card from your hand into play tapped.

Territorial Dispute
4RR
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.

Thermal Glider
2W
Creature - Human Rebel
2/1
Flying, protection from red

Thieves' Auction
4RRR
Sorcery
Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen.

Thrashing Wumpus
3BB
Creature - Beast
3/3
B: Thrashing Wumpus deals 1 damage to each creature and each player.

Thresher Beast
3GG
Creature - Beast
4/4
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

Thrive
XG
Sorcery
Put a +1/+1 counter on each of X target creatures.

Thunderclap
2R
Instant
You may sacrifice a Mountain rather than pay Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature.

Thwart
2UU
Instant
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
Counter target spell.

Tidal Bore
1U
Instant
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.

Tidal Kraken
5UUU
Creature - Kraken
6/6
Tidal Kraken is unblockable.

Tiger Claws
2G
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.

Timid Drake
2U
Creature - Drake
3/3
Flying
When another creature comes into play, return Timid Drake to its owner's hand.

Tonic Peddler
1W
Creature - Human Spellshaper
1/1
W, T, Discard a card: Target player gains 3 life.

Tooth of Ramos
3
Artifact
T Add W to your mana pool.
Sacrifice Tooth of Ramos: Add W to your mana pool.

Topple
2W
Sorcery
Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target any one of them.)

Tower of the Magistrate
Land
T Add 1 to your mana pool.
1, T Target creature gains protection from artifacts until end of turn.

Toymaker
2
Artifact Creature - Spellshaper
1/1
1, T, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

Trade Routes
1U
Enchantment
1: Return target land you control to its owner's hand.
1, Discard a land card: Draw a card.

Tranquility
2G
Sorcery
Destroy all enchantments.

Trap Runner
2WW
Creature - Human Soldier
2/3
T Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.)

Treetop Bracers
1G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Tremor
R
Sorcery
Tremor deals 1 damage to each creature without flying.

Trenching Steed
3W
Creature - Horse Rebel
2/3
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

Trickster Mage
U
Creature - Human Spellshaper
1/1
U, T, Discard a card: You may tap or untap target artifact, creature, or land.

Troubled Healer
2W
Creature - Human Cleric
1/2
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Troublesome Spirit
2UU
Creature - Spirit
3/4
Flying
At the end of your turn, tap all lands you control.

Two-Headed Dragon
4RR
Creature - Dragon
4/4
Flying
1R: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.

Undertaker
1B
Creature - Human Spellshaper
1/1
B, T, Discard a card: Return target creature card from your graveyard to your hand.

Unmask
3B
Sorcery
You may remove a black card in your hand from the game rather than pay Unmask's mana cost.
Target player reveals his or her hand. Choose a nonland card from it. That player discards that card.

Unnatural Hunger
3BB
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.

Uphill Battle
2R
Enchantment
Creatures your opponents play come into play tapped.

Vendetta
B
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Venomous Breath
3G
Instant
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.

Venomous Dragonfly
3G
Creature - Insect
1/1
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Verdant Field
2G
Enchantment - Aura
Enchant land
Enchanted land has "T Target creature gets +1/+1 until end of turn."

Vernal Equinox
3G
Enchantment
Any player may play creature and enchantment cards as though they had flash.

Veteran Brawlers
1R
Creature - Human Soldier
4/4
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.

Vicious Hunger
BB
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Vine Dryad
3G
Creature - Dryad
1/3
Flash
Forestwalk
You may remove a green card in your hand from the game rather than pay Vine Dryad's mana cost.

Vine Trellis
1G
Creature - Plant Wall
0/4
Defender (This creature can't attack.)
T Add G to your mana pool.

Vintara Elephant
4G
Creature - Elephant
4/3
Trample
3: Vintara Elephant loses trample until end of turn. Any player may play this ability.

Vintara Snapper
GG
Creature - Turtle
2/2
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

Viseling
4
Artifact Creature - Construct
2/2
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.

Vitalizing Wind
8G
Instant
Creatures you control get +7/+7 until end of turn.

Voice of Truth
3W
Creature - Angel
2/2
Flying, protection from white

Volcanic Wind
4RR
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play as you play Volcanic Wind.

Volrath the Fallen
3BBB
Legendary Creature - Shapeshifter
6/4
1B, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

Wall of Distortion
2BB
Creature - Wall
1/3
Defender (This creature can't attack.)
2B, T Target player discards a card. Play this ability only any time you could play a sorcery.

Wall of Vipers
2B
Creature - Snake Wall
2/4
Defender (This creature can't attack.)
3: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.

Wandering Eye
2U
Creature - Illusion
1/3
Flying
All players play with their hands revealed.

War Cadence
2R
Enchantment
XR: Creatures can't block this turn unless their controller pays X for each blocking creature he or she controls.

War Tax
2U
Enchantment
XU: Creatures can't attack this turn unless their controller pays X for each attacking creature he or she controls.

Warmonger
3R
Creature - Minotaur Monger
3/3
2: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability.

Warpath
3R
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.

Waterfront Bouncer
1U
Creature - Merfolk Spellshaper
1/1
U, T, Discard a card: Return target creature to its owner's hand.

Wave of Reckoning
4W
Sorcery
Each creature deals damage to itself equal to its power.

Well of Discovery
6
Artifact
At the end of your turn, if you control no untapped lands, draw a card.

Well of Life
4
Artifact
At the end of your turn, if you control no untapped lands, you gain 2 life.

Whip Sergeant
2R
Creature - Human Soldier
2/1
R: Target creature gains haste until end of turn. (It can attack this turn.)

Whipstitched Zombie
1B
Creature - Zombie
2/2
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B.

Wild Jhovall
3R
Creature - Cat
3/3

Wild Mammoth
2G
Creature - Elephant
3/4
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.

Wild Might
1G
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.

Windscouter
3U
Creature - Human Scout
3/3
Flying
Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat.

Wing Storm
2G
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

Wintermoon Mesa
Land
Wintermoon Mesa comes into play tapped.
T Add 1 to your mana pool.
2, T, Sacrifice Wintermoon Mesa: Tap two target lands.

Wishmonger
3W
Creature - Unicorn Monger
3/3
2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.

Withdraw
UU
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.

Woodripper
3GG
Creature - Beast
4/6
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
1, Remove a fade counter from Woodripper: Destroy target artifact.

Word of Blasting
1R
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Worry Beads
3
Artifact
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

Zerapa Minotaur
2RR
Creature - Minotaur
3/3
First strike
2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.

